Current collected state Current
Observed since 20 Oct, 19:32 UTC
No superseded metadata states collected. Unchanged observations do not create new revisions.
Bullet Physics plugin for Node.js 3D Core
This is a part of Node3D project.
npm i -s 3d-bullet-raub
Bullet physics plugin for Node.js 3D Core

This plugin provides the Shape class to simplify the common use cases with Three.js and
Bullet Physics addon.
Shape extends Body and works with scene.hit()/scene.trace().import * as three from 'three';
import { init, addThreeHelpers } from '3d-core-raub';
import { init as initBullet } from '3d-bullet-raub';
const { gl, loop, Screen } = init();
addThreeHelpers(three, gl);
const { scene, Shape } = initBullet({ three });
const screen = new Screen({ three });
const plane = new Shape({
sceneThree: screen.scene,
color: 0xface8d,
type: 'plane',
debug: 'solid',
});
const box = new Shape({
sceneThree: screen.scene,
pos: [0, 10, 0], // use { xyz } or [xyz]
mass: 3,
debug: 'solid',
color: 0xbeefed,
size: { x: 3, y: 2, z: 1 }, // use { xyz } or [xyz]
});
loop(() => {
scene.update();
screen.draw();
});
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Observed since 20 Oct, 19:32 UTC
No superseded metadata states collected. Unchanged observations do not create new revisions.
package:16daf697c5d0239f7ce0acf7e98b3835bc48699e166b739416ac068c9e8e463d