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3dtiles-tool

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高效易用的3DTiles工具库,各种功能持续更新中

3dtileslodthree.js
Versions collected25
Direct dependencies5From release 1.0.24
Last observed20 Oct, 19:41 UTC

README

Current package documentation

3dtiles-tool

3DTiles Generate Tool

3DTiles规范包括了诸如GLTF、B3DM、PNTS、JSON等多种类型的文件,本工具库主要是为生成、组装及处理这些文件提供便利。当前,仅支持从Three.js对象导出GLB及生成B3DM文件两大功能,后续还将不断完善。

Usage

1.首先,根据Three.js对象生成GLB文件,其中batchId数组需要依据业务需求填充相应值,具体请参考3DTiles规范文档。

import { GLTransmissionFormat } from "3dtiles-tool"
import * as THREE from "three"

const blockFaceAttribute = {
  batchId: new Uint16Array(visibleTriangleFaceCount * 3),
  position: new Float64Array(visibleTriangleFaceCount * 9),
  normal: new Float64Array(visibleTriangleFaceCount * 9),
  color: new Float32Array(visibleTriangleFaceCount * 12),
}

const blockFaceGeometry = new THREE.BufferGeometry()
blockFaceGeometry.setAttribute('position', new THREE.Float32BufferAttribute(blockFaceAttribute.position, 3))
blockFaceGeometry.setAttribute('color', new THREE.Float32BufferAttribute(blockFaceAttribute.color, 4))
blockFaceGeometry.setAttribute('normal', new THREE.Float32BufferAttribute(blockFaceAttribute.normal, 3))
blockFaceGeometry.setAttribute('batchId', new THREE.Uint16BufferAttribute(blockFaceAttribute.batchId, 1))

const blockFaceMesh = new THREE.Mesh(blockFaceGeometry, new THREE.MeshPhongMaterial({
  vertexColors: THREE.FaceColors,
  flatShading: true,
}))

const gltf = new GLTransmissionFormat().fromTHREE(blockFaceMesh)

2.接着,根据业务需求制作batchTable和featureTable对象。若业务上对此无需求,也可不构造相应的table对象,并在下一步中省略为b3dm对象赋该值。当为batchTable对象添加属性时,它将根据batchLength值和传入的typedArray类型及长度自动生成对应的JSON Header。当为featureTable对象添加属性时,属性的key值必须为3DTiles规范内合法的key值,这将由常量B3DM_GLOBAL_PROPERTY所记载,超出该常量范围的key值将导致报错。另外,BATCH_LENGTH这种特殊的featureTable属性可由Batched3DModel对象根据GLB推导得出,可省略设置。

import { BatchTableMap, FeatureTableMap, B3DM_GLOBAL_PROPERTY } from "3dtiles-tool"

const batchLength = 100
const batchTableMap = new BatchTableMap()
batchTableMap.set("verticeIndex", new Uint16Array(batchLength))
batchTableMap.set("cellIndex", new Uint16Array(3 * batchLength))

const featureTableMap = new FeatureTableMap()
featureTableMap.set(B3DM_GLOBAL_PROPERTY.RTC_CENTER, new Float32Array([1, 2, 3]))

3.最后,构造Batched3DModel对象并设置相应属性后,调用export()方法即可将以上三者拼接成B3DM文件。该方法返回值为ArrayBuffer对象,可直接作为二进制数据流存入数据库或写入文件。

import { Batched3DModel } from "3dtiles-tool"

const b3dm = new Batched3DModel()
b3dm.gltf = gltf
b3dm.batchTableMap = batchTableMap
b3dm.featureTableMap = featureTableMap

const b3dmBuffer = await b3dm.export()

3.1如果需要单独导出glTF或binary glTF文件,也可通过调用gltf的export()方法实现,可以向该方法中传入options对象,其参数设置请参考three.js的GLTFExporter对象的使用说明。

const options = {
  binary: true, // 导出glb
  animations: animations,  // 导出动画
}
const glbBuffer = await gltf.export(options)

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Versions 25

Collected releases
VersionPublishedDirect dependenciesOpen version
1.0.24Registry latest7 Mar 20225
1.0.2314 Feb 20225
1.0.227 Jan 20225
1.0.2126 Oct 20215
1.0.2024 Aug 20215
1.0.1920 Aug 20215
1.0.1820 Aug 20215
1.0.1720 Aug 20215
1.0.1620 Aug 20215
1.0.1520 Aug 20215
1.0.1421 Jun 20215
1.0.1321 Jun 20215
1.0.123 Jun 20215
1.0.1130 May 20215
1.0.1025 May 20215
1.0.925 May 20215
1.0.824 May 20215
1.0.724 May 20215
1.0.624 May 20215
1.0.524 May 20215

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tnmoon/3dtiles-tool

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Observed since 20 Oct, 19:41 UTC

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