Observed since 20 Oct, 08:27 UTC
No superseded metadata states collected. Unchanged observations do not create new revisions.
WebGPU rendering straight into SkiaSharp surfaces. Give it an SKSurface, an SKCanvas, a GRContext or nothing at all and it picks the fastest way to get WebGPU pixels onto it - zero copy when the surface lives on the same GPU device (Vulkan, Direct3D 12 or Metal), one GPU-side draw when it lives on the same device but its own texture cannot be shared, a CPU readback otherwise - and reports which one it took and why. Can create the GPU device and a SkiaSharp GRContext on it, or adopt the Vulkan or Metal device behind an application's own GRContext. Explicit, documented frame protocol for handing the texture between WebGPU and Skia; headless rendering to SKImage, SKBitmap or bytes. Built on Cod
nuget · 1 observations shown. Missing days are unknown. Counter changes are not daily download totals.
| Date / source period | Value | Observed at |
|---|---|---|
| 2026-10-20 | 0 | 2026-10-20T08:48:08.9538072Z |
| Version | Published | Direct dependencies | Open version |
|---|---|---|---|
| 1.0.291.34 | Unknown | 2 |
This describes our collected data; it is not a security assessment.
Shared repository data · GitHub
Public sponsor counts have not been collected. These signals belong to the repository owner.
github · 1 observations shown. Missing days are unknown.
| Date / source period | Value | Observed at |
|---|---|---|
| 2026-10-20 | 0 | 2026-10-20T13:28:10.2319448Z |
Observed since 20 Oct, 08:27 UTC
No superseded metadata states collected. Unchanged observations do not create new revisions.
package:74ee8455f20fc040e322337f36dbda23132d90852f86d0b03f9dc260c3f61ff9