Observed since 20 Oct, 18:55 UTC
No superseded metadata states collected. Unchanged observations do not create new revisions.
2048-webcomponent
2048 as a WebComponent.
This is 2048 as a WebComponent. Once you integrate it as described further, the game just follows the standard rules. To make a move, just use the arrow keys or swipe.
Install the package via npm or yarn and deliver the script to the user.
This can be done via import, require or just inserting a script tag.
npm i 2048-webcomponent
yarn add 2048-webcomponent
| Param | Type | Description | Default |
|---|---|---|---|
columns | number | Amount of columns of the board. | 4 |
rows | number | Amount of rows of the board. | 4 |
swipe-distance-threshold | number | Amount of pixels required to trigger a swipe. | 50 |
restart-selector | string | If present, attaches a click event listener to the element to trigger a restart. |
By default, each event contains the current game state in event.detail.game. To discourage cheating, no events should be logged in the browser console.
| Name | Type | Cancelable | Description | detail |
|---|---|---|---|---|
2048:game-won | GameWonEvent | :x: | User just won the game |
|
2048:game-lost | GameLostEvent | :x: | User just lost the game |
|
2048:move | MoveEvent | :white_check_mark: | User made a move |
|
2048:score | ScoreEvent | :x: | Score has been updated |
|
Just a basic 9x9 / 10 Mines 2048 game. Further examples can be combined.
<game-2048></game-2048>
<script type="module">
import '2048-webcomponent';
// Alternatives:
// import '2048-webcomponent/custom-element';
// import '2048-webcomponent/custom-element.min';
</script>
Define your own custom tag name
<custom-game-2048></custom-game-2048>
<script type="module">
import { Game } from '2048-webcomponent/game-2048';
// Alternative:
// import { Game } from '2048-webcomponent/game-2048.min';
window.customElements.define('custom-game-2048', Game);
</script>
Provide a selector where a "click"-event will be attached to, to restart the game.
<game-2048 restart-selector="#restart-game-button"></game-2048>
<button id="restart-game-button">Restart!</button>
<script type="module">
import '2048-webcomponent';
</script>
Write custom logic to restart the game.
<game-2048 id="game"></game-2048>
<button id="restart-game-button-confirm">Restart with Confirm!</button>
<script type="module">
import '2048-webcomponent';
window.addEventListener('DOMContentLoaded', () => {
const game = document.querySelector('#game');
document.querySelector('#restart-game-button-confirm').addEventListener('click', (event) => {
event.preventDefault();
if (window.confirm('Are you sure, that you want to restart the game?')) {
game.restartGame();
}
});
});
</script>
Attach an EventListener for the win/lose events.
<game-2048 id="game"></game-2048>
<script type="module">
import '2048-webcomponent';
window.addEventListener('DOMContentLoaded', () => {
const game = document.querySelector('#game');
game.addEventListener('game-won', () => {
console.log('win');
});
game.addEventListener('game-lost', () => {
console.log('lose');
});
});
</script>
Of course you can provide different configurations for the game.
<game-2048 rows="5" columns="5"></game-2048>
<script type="module">
import '2048-webcomponent';
</script>
Try it out at CodePen.

The whole package is written in TypeScript and therefore provides a strongly typed system via the core export of the package:
<!-- some-file.html -->
<game-2048 id="game"></game-2048>
// some-file.ts
import '2048-webcomponent/custom-element';
import { FieldInteractionEvent, FieldInteractionType } from '2048-webcomponent/core';
import type { Game } from '2048-webcomponent/core';
const game = document.querySelector('#game') as Game;
game.addEventListener('2048:field-interaction', (event: FieldInteractionEvent) => {
const { interaction } = event.detail;
switch (interaction.type) {
case FieldInteractionType.Unveiled:
console.log('Revealed field value:', interaction.value);
break;
case FieldInteractionType.FlagAction:
case FieldInteractionType.QuestionMarkAction:
console.log('Performed action:', interaction.action);
break;
}
});
The engine can be used as a standalone library (commonjs and esm) via the engine export of the package. This enables the usage of the engine in every application (server- or client-side).
import { Direction } from '2048-webcomponent/core';
import { Engine } from '2048-webcomponent/engine';
const engine = new Engine();
engine.createBoard(3, 3);
engine.move(Direction.Up);
if (engine.isGameOver) {
// Restarts the game with the initial configuration
engine.restart();
}
const { Engine } = require('2048-webcomponent/engine');
const engine = new Engine();
// ...
Download counts and popularity will appear here as the collector receives them.
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Source distribution
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}Shared repository data · GitHub
Observed since 20 Oct, 18:55 UTC
No superseded metadata states collected. Unchanged observations do not create new revisions.
package_version:22cf79ace4ad5872cb5db074bc01cb5c97bd0a3613afef6df47db3283734ea08