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0.1.1

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aeon-fighter

Deterministic 60 Hz fighting-game simulation. Integer subpixels; no rendering, no I/O.

deterministicfighting-gamegame-developmentnetcoderollbacksimulation
Published12 Sept 2026
Direct dependencies0
Transitive dependenciesNot calculated

Downloads & popularity

14downloads
Cumulative counter · observed snapshots20 Oct 2026
1413.713.4
2026-10-20: 14 · observed 2026-10-20T16:50:01.6434966Z
20 Oct20 Oct

crates · 1 observations shown. Missing days are unknown. Counter changes are not daily download totals.

View observed values
Date / source periodValueObserved at
2026-10-20142026-10-20T16:50:01.6434966Z

Declared dependencies 0

Native requirements
0 direct targetsNot calculated transitive count
No declared dependencies in this collected response

Declarations describe requirements; they are not a resolved dependency graph.

Distribution files

0 collected

No distribution files are present in the collected metadata.

Checksums from source
{
  "sha256": "b16d59539252d1e7fb7c6fc977d36376e2bbc76b4b32581991c0229a7196e7f2"
}

Repository

PENDING
virtualmachinist/aeon

Shared repository data · GitHub

License detected in repository
Not collected

Metadata history

Meaningful changes
Current collected state Current

Observed since 20 Oct, 16:50 UTC

No superseded metadata states collected. Unchanged observations do not create new revisions.

Record identity

package_version:96cfd2821b20bb09ccd71f0c02dcedafa467fcfe31b8e0049ca1fa64991fce53

Other collected versions

View all collected versions →