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2d-collision

💥 A lightweight and customisable JavaScript library for simulating particle physics, including collisions, gravity, and mouse interactivity. Perfect for creating dynamic visual effects.

2danimationcollidecollisioncollisionscustomizabledynamicsenginegravityinteractivejavascriptlightweightmouse-interactivityparticleparticlesphysics
All keywords (21)
physics-enginephysics-simulationsimulationvectorvisual-effects
Published16 May 2025
Direct dependencies0
Transitive dependenciesNot calculated

README

Current package documentation

💥 Particle Physics Simulation

npm license downloads

A lightweight and customisable JavaScript library for simulating particle physics, including collisions, gravity, and mouse interactivity. Perfect for creating dynamic visual effects.

Demo

🚀 Installation:

Option 1: via npm

npm install 2d-collision

🎮 Usage and Configuration

Functions:

The library provides the following key functions:

  • createParticle(radius, mass, element, container) – Creates a single particle and adds it to the simulation.

    • radius(number) – determines particle's size
    • mass(number) – determines particle's weight
    • element(string) – the HTML element that you'd like to turn into a particle
    • container(string) – the HTML element that you'd like to act as the container for the particle
  • createParticles(radii, masses, elements, container) – Creates multiple particles at once.

  • editParticles() – Modify properties of particles by selecting them via their class. Function provides the following arguments:

    • particlesClass (string) – The class of the HTML elements representing the particles.
    • setVelX, setVelY (number) – Sets the velocity of the particles along the X and Y axes.
    • addVelX, addVelY (number) – Adds to the current velocity of the particles along the X and Y axes.
    • multiplyVelX, multiplyVelY (number) – Multiplies the current velocity of the particles along the X and Y axes.
    • setPosX, setPosY (number) – Sets the position of the particles along the X and Y axes.
    • addPosX, addPosY (number) – Adds to the current position of the particles along the X and Y axes.
    • multiplyPosX, multiplyPosY (number) – Multiplies the current position of the particles along the X and Y axes.
    • setRadii (number) – Sets the radii of the particles.
    • addRadii (number) – Adds to the current radii of the particles.
    • multiplyRadii (number) – Multiplies the current radii of the particles.
    • setMasses (number) – Sets the masses of the particles.
    • addMasses (number) – Adds to the current masses of the particles.
    • multiplyMasses (number) – Multiplies the current masses of the particles.

Example:

// Create a single particle
createParticle(10, 1, document.querySelector('#circle'), document.querySelector('#container'));

// Create multiple particles
createParticles(12, 3, document.querySelectorAll('.circle'), document.querySelector('#container'));

// Edit particles
editParticles({
    particlesClass: 'circle',
    setVelX: 5,
    addPosY: 10,
    multiplyRadii: 1.5
});

Global Configuration:

The library includes several global settings to control particle behavior:

  • Particle.acceleration (Vector) – Controls gravity direction.
    Default: (0, 0.35)
    ➜ To edit values, assign like: Particle.acceleration.x = ..., Particle.acceleration.y = ...
  • Particle.collisionDamping (number) – Reduces velocity after collisions.
    Default: 0.5
  • Particle.enableCursorForce (boolean) – Enables or disables interactive forces from the cursor.
    Default: true
  • Particle.cursorForce (number) – Strength of the cursor's interactive force.
    Default: 0.5
  • Particle.containerPadding (number) – Sets padding around the container to prevent particles from touching edges.
    Default: 0

License: MIT
Contributing: Contributions welcome! Please feel free to submit a Pull Request.

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package_version:b648beb0369ff16b4038e6ef04b433ef70b6c9c6da900c96fde0c83d7cc5eeff

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